GDFS 19—25.10.18 5th Birthday!

GDFS

Archive → Projects

2-Day Workshop: Kesselskramer, Freddy Taylor – Do2

12/06/2017

Freddy Taylor of Kesselskramer ran a product design-based workshop as an extension of Kesselskramer’s Do project. This involved the creation of products, which only become complete through user interaction. The most famous example of these is a steel ‘chair’ which is sold as a steel cube and a sledgehammer. The user creates their own unique chair by hitting and denting the cube with the sledgehammer, forming a one-off piece which they personally contributed to the creation of. The workshop looks at participatory design and user-interaction with the classic tongue-in-cheek Kesselskramer attitude.

Some examples from the workshop include the Do Rug – the pattern of which only becomes complete through wine and food staining the unblemished typography in the middle. Another animal–centred example was the Do Birdhouse, a birdhouse encased in bird seed which the birds can only reach by eating their way through – providing both food and shelter. Another simple response was the D0 Highfive! a participation-based installation brought to life by passers by slappin’ one up!

 

Kesselskramer: http://www.kesselskramer.com

Freddy Taylor: http://freddytaylor.co.uk

 

web-sun16 web-edit-sun25 web-sun31 web-sun29

2–Day Workshop: OK–RM – Making Books Move

12/06/2017

This is PART 2 in a series of workshops by OK-RM, conceived to stimulate the impulsive production of ideas through a series of EXERCISES. The key is to think and react immediately. The EXERCISES are intended to engage a range of skills critical to the practice of graphic design. Exercises and will touch on conceptual […]

Read more

2-Day Workshop: HORT – Comic Book Publication

12/06/2017

Over the course of 2 days, Eike König of HORT introduced his group to the importance of narrative. Each participant was invited to share a memory or distinct story from their past. Once each memory was shared, the story had to be recreated visually by hand. These visuals then became the base content for a storyboard, […]

Read more
By default sound is enabled.